‘Ghostbusters’ is Getting a Pokemon Go-Like Game Called ‘Ghostbusters World’ – Comic Con 2018

Jason McDonald

Alternate Reality games have always been a thing, but after Pokemon Go became a cultural phenomenon they really became the new hotness and just about everyone wanted to figure out a way to turn their property into an AR game. However, one I didn’t expect to see get the treatment was “Ghostbusters.”

And it’s not that the idea doesn’t make sense.  Hunting ghosts in real world locations seems like the most natural way to do a “Ghostbusters” game.  The game had been announced earlier this year and a few months ago some early gameplay footage had got out there, but I think for a lot of people this thing was flying under the radar.  It certainly was for me.  So when I spotted the giant Stay Puft Marshmallow Man hanging around in the Petco Parking Lot holding a sign that read “Ghostbusters World”, I had to just find out what that was all about.

As far as I know, this seemed like the first big public outing for the game and so they had brought a pretty nice set-up where people could get in and get a chance to demo the game.  In the gameplay footage you can see below, it’s pretty clear what elements of Pokemon Go this game took influence from.  You walk around and find ghosts out in the wild and then with your proton pack you attempt to weaken the ghosts so you can trap them.  You have different levels of proton packs to work with and that provide different levels of power.  This is all very similar to how Pokemon Go was set-up in its initial run, just swap up different types of proton packs with different types of Pokeballs.

However, the game is trying to add some extra flair its formula in order to help give fans who may have been burnt out on Pokemon Go a reason to try this one.  For one thing, there’s going to be a story mode written by the guys who worked on the IDW “Ghostbusters” comic book.  That alone is enough to make me consider giving this a try.  Then there’s other features like multiplayer and PVP elements.

It all sounds very nice, but what will ultimately be the deciding factor for me is how they’re going to handle monetization.  These games need to make money and so I’m fine with some sort of purchasing option, but if it gets to the point where I can’t play without investing deep into the game then that’s when I pull out.  Guess we’ll just have to wait and see how this one turns out. For now, check out the gameplay and pictures down below.


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Photos by Carmen Zapata


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