Zach Snyder Talks Sucker Punch and Why No 3DMeh
At Comic Conn Zack Snyder took some time to reveal some details about Sucker Punch his latest upcoming film and one of the interesting points was why no 3D. Although his answer at the press conference is a bit all over the map its quite clear you can sum it up with... because it wasnt needed. Zack Snyder said the following when asked why no 3D For Sucker Punch;
When we started talking about it, I had a certain idea of how I wanted to move the camera and I had a certain idea of how I wanted the film to feel. I am a fan of 3D. Legends is all 3D. It was conceived in 3D and, if anyone has seen it, I think the 3D is pretty friggin awesome, if I do say so myself. We did talk about it and, in the press, there was word that we were going to do it in 3D.
We really were considering it. But we had seen a bunch of tests and conversion didn't sit with me that great. Without being baked in, it just felt a little weird. But they also showed me a test of 300 that was pretty awesome. But it didn't feel right for this movie. It's in eye-numbing 2D, which is also awesome.
3D is a gimmick and when done right it can really deliver a fantastic film experience. Case and point Avatar. When done poorly it can completely destroy a film for fans case and point Clash of the Titans.
Set in the 1950s, Sucker Punch follows Babydoll (Emily Browning) who is confined to a mental institution by her stepfather, who intends to have her lobotomized in five days. While there, she imagines an alternative reality to hide her from the pain, and in that world, she begins planning her escape, needing to steal five objects to help get her out before she is deflowered by a vile man.