Silent Hill Review
Written by: alex1176
I remember the first time I played "Silent Hill" on the Sony PlayStation. On one hand, I was glad there was finally another stylish horror game aside from "Resident Evil". And yet on the other, I felt Konami was ripping off the popularity of Capcom's classic title.
"Silent Hill" did have more than a few ideas which came from the RE playbook; it was a slow-paced adventure game in which the player has limited ammo and puzzles to solve between fights with grotesque creatures.
And there is very cheesy voice acting reciting some very bad dialogue. However, the biggest difference in the games was the tone. While "Resident Evil" was basically an interactive homage to George Romero's "Night of the Living Dead", "Silent Hill" was a unique take on psychological horror. In retrospect, Konami had done a very smart thing. They had released a solid franchise right after the success of their Hideo Kojima masterpiece "Metal Gear Solid".
"Silent Hill" on the PlayStation 1 is a classic. It's creepy more than it is scary, but very entertaining throughout. More than "Resident Evil", "Silent Hill" uses various off-kilter camera angles to give the game a very cinematic feel. And the weird story is like a mix between "The Twilight Zone" and Clive Barker. Thanks to a moody musical score, the whole thing feels like the ultimate acid trip.
It's very hard to categorize the type of horror than is in "Silent Hill", but it'll certainly send shivers down your spine! Despite it being on dated hardware, the game is a must play for fans of the genre. And while I wouldn't say the game is great (the sequel is), I did love every minute of it.